Sorry if the title is bad my english is not enough sometimes
So my question is i was making a gui using just scale for position and size. The problem is everything is great and rescale works but, when i play the game textLabel goes down. And i just realized when i place the TextLabel in the game then change in the roblox studio screen it works perfect in game but now i can’t see it in the roblox studio itself. Can someone help? Here is the images:
due to all the widgets you can have open, and depending on their individual scale, most of the time the actual studio screen is not the same size as what a players screen would be.
An easy way to get around this is to go to the test tab, a then press the device button.
after that you should see something like this:
the outlined text should say the name of a device, you can click on that to change the device, for instance you can change to a pc screen, or a tablet.
thus this allows you too see a rough idea of what the screen will look like on other devices
me who didnt understand the post and said something random
yes do what @KinderDev said lol
Toggle IgnoreGuiInset on the ScreenGui instance that the label is under
I think what you said was not wrong but it had a better solution like the @KinderDev said.
no, what I said had to do with just seeing what your UI would like like on other devices, kinder said the right thing
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