DOES scaling everything up/making everthing bigger impact performance / lag / memory?

Hi all,

I’ve read repeatedly that making parts/meshes/humanoids/decals/etc. bigger than standard will impact memory and/or performance, and also that making everything smaller will do the opposite.

But I haven’t been able to find out whether that’s true and why.

It is relevant now for me because terrain is at a set resolution and the only way to do what i want is to make eveything else bigger, because i cant make the resolution smaller.

but would that be stupid/very unwise? Im planning to put a lot of parts on this map…

thank you for any insight anyone can give me on this

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Scaling everything up will not use more memory. However, it will use more processing power as a lot more of it is used for lighting to render the scene. Roblox uses 4x4 voxels. If you scale everything up, there are more voxels to render.

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aha thank you. in your view, does it have a big impact?

edit: let me clarify: would it be a stupid thing to do?

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If having high resolution terrain is very important for the functioning of your game, it’s a reasonable compromise. Otherwise, if the terrain isn’t an integral part of your game, it shouldn’t be a priority to scale it purely for aesthetics.

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