What are you attempting to achieve? (Keep it simple and clear)
So, in C++ there exists a feature where the checks in an if statement will determine if the next check will be executed.
Simply put it check if the check is true then it proceeds to the next check, so on and so forth.
If the check is false, it does not proceed to the next check and potentially volatile code can be made less dangerous.
What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
Not really an issue, but an example:
if (1 ==1 && 1/0 = 1){
std::cout << "This will not error";
}else if(1/0==1 && 1==1){
std::cout << "This will error";
};
What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
I wanted to ask here to potentially fork this into a feature request if it doesn’t exist, so that code can be made slightly more concise…