Does TeleportService:TeleportAsync prioritize to teleport to a new server or to existing ones?

  1. What do you want to achieve?
    I want on round end to teleport all players on the current server to a new, public, empty server.

  2. What is the issue?
    Since you can’t just teleport players to a same place they are currently in, I am wondering if after I reserved a server, try to teleport players to the place again,(since reserved servers are private) would it teleport them to a new server or would it teleport them to an existing one?

  3. What solutions have you tried so far?
    I tried to just teleport players to game.PlaceId, but it results in an error.

sadly, theres no such thing currently

Such what thing? Teleporting them to new, empty servers?

that are “public”, yes

I see. Alright, Thanks for helping!

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.