Does terrain size cause lag?

Is a single solid block of water that’s 16384x64x16384 studs significantly different in terms of performance than a single solid block of water that’s 2048x64x2048 studs? It would depend on how the terrain is represented and loaded in the engine.

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Yes, terrain size can be very laggy depending how big it is. However, keep in mind that this will most likely dependent on user hardware.