Hi,
Do you have a main game, then you added other places to that main game, and teleport to those places?
As far as I know it should all show up then on the main game… But hopefully someone that has metrics in this fashion, of a main game, with places added to it that can be seen in the Asset Manager as places inside the main game, can comment.
If you are teleporting to places that are not in the main game, thus they are their own games, then the metrics would be there in each of the other games.
I will add, and have commented in lots of places related to devs talking about this subject (besides my own posts on the topic), that the Roblox magical formula is not the easiest to figure out, and probably only really known by specific roblox employees, who I bet have a NDA.
I also think they change it, esp over the past year / years… You used to get some $R s for just a good play time metrics from your players… I do not think that this metrics alone will get you $Rs anymore (if any at all). Which is a big bummer. It means you have get LOTS of $Rs from your players that play your game, instead of them just enjoying playing it and spending time, they need to spend $Rs. They used to I think factor in % of premium players (and P P play time) and you might get some $Rs. which kinda made sense in that if they are Premium, they had to pay for it, and they also have $Rs to spend… which I believe they announced years ago, it does not matter if they are P or not, relating to your players play time metrics… which again, as stated above I do not really think they factor in playtime that much anymore, if at all.
With that in mind, and reading various posts related to your topic, I think the magically formula is highly based on how much $Robux the players are spending on your game. Initially maybe if there is a high volume of players all of the sudden, maybe it pops up, but then it probably goes way.
This can also be seen from a recent post (I think in help and feedback ) by someone that made some tunnel obby thing, where they got on roblox’s radar, got lots of players and all of the sudden they are not getting players, because roblox dropped them (and they are not doing ads)… they also commented that their game is not monetized well, thus not making $Rs, thus Roblox says by by…
I would also say, I think it is very very hard to get on the discovery page… even when you search for your own game in experiences with the exact words in your game title, I rarely even get my games…*which in my mind is more the bizarre and sucks.
But either way, keep chugging away, what else can you do? Pretty much everyone says you have to do you own marketing via social media, the other social groups, roblox groups, YTs and just plane luck. And have an engaging game players want to come back to. You can spend R advertising and maybe get players, but you have to get them to want to come back.
In final thoughts, it sure would be nice if roblox officially announced what the formula is so developers could better understand it, but that has never happened and prob never will because I doubt they want to announce ‘Hey get as much $Rs from your players as possible’…and we might give you a cut…
And in final final thoughts, overall I think Roblox is a most excellent platform for Developers to make games on, to me I can sometime just zone out and make some killer Roblox art designs that perhaps no one else will see, but even that is fun to just create something totally new, and I have chatted with some Devs that are making bank from their games, and they do not need to be some huge game that took years… but there is some major major luck to getting players first and keeping them second…
Cheers!