I’ve never paid any attention to any lore in any game really. I would always just spam click the next button in dialogues just so I can finally get the quest. But I realize that some people enjoy the lore in games.
Do you guys personally bother with reading lores in games? Is it a worthwhile endeavor to put lore into your game? And what games (on roblox) have you seen with some nice lore?
Going for mass appeal, there are other things to focus on, that are more important. Kids have low attention span.
However, dedicated players of the game would enjoy it.
Hmm… It depends on the game honestly. I’ll give a few examples.
Pokemon to me was a TV show after school. I didn’t know it was a game before the show came out. Eventually I ended up trying it, and I just enjoyed going through the story and doing what the show did - I would use the same team, try to get the same moves, use pikachu against the elite 4, etc… I was driven by the lore before the game came out. Not sure if this is common for others here but it certainly shaped how I played the game compared to my friends.
But that’s not the only way I got attached to the lore. When I first played Super Mario Galaxy, I was immediately hooked to flying around space and stuff. I actually wanted to talk to all the star people floating around and I liked that the story line matched up perfectly with the game itself. It added this magical touch to a magical game.
Here on Roblox, we have a very youngish centered player base. Usually younger folks tend to be more “imaginative” regarding lore, and often this leads to a lore fan base of sorts. But your game has to be solid mechanically as well. I think the game mechanics are more important and are a huge priority above the lore. Lore is again, adding the magical touch. You don’t have your own TV show to get the hype up around your game so you have to rely on making a polished product.
Unless you make a simulator. They don’t count, proof on front page.
Some examples of Roblox games (though they are in development) - Legacy II, Lords of Ranges Cape (I think it’s Lords of Nemreal or something now). I played both of these when they were initially made. Right now they are under redevelopment and are being polished to the core.
Lore is very important to add an extra level of immersion into the game to provide the intended experience. If a game has any kind of flavour text, it has some amount of lore. For Roblox specifically, the devs of Starscape wrote in lore with the factions a player can join. They have no real “purpose” insofar that the player can chose whichever faction they want, but it’s nice that they can provide a bit of depth into what kind of faction you’re joining. Some are trading factions, others more inclined to war - does that mean you must play that way? Of course not.
In other more extreme examples, many times lore can provide helpful clues or tips into how the world works around the player. In The Elder Scrolls 3: Morrowind, some NPCs can talk about how a few alchemy ingredients seem to mix well together, which if the player is keen enough, would find that it makes a very powerful healing potion.
Other times lore can give insight into what players can expect from a gameplay mechanic. In Apex Legends, the lore (which really is just a few videos and very bare-bones) provides insight into what kind of play style that particular Legend is best at, or what mechanics they bring to the meta game, without players really having to play that Legend. Could a player figure that out quickly on their own and be fine without the lore? Sure. But does it add a bit more depth to the game’s world? Absolutely.
Lores might have something useful, like a small tip, or something incredible to tell, let’s do a scenario of a guy who skip the dialog:
Game Bot:
Hello! My name is Game Bo-
Player skip the dialog
Game Bot:
Now let’s start with the tutori-
Player skip the dialog again
Game Bot:
That was the tutorial, thanks for rea-
Skip
And now, the player didn’t read the tutorial, so he wouldn’t know how to play! So, depending of how the game’s lore is (Helpful, or just a story), i would read it. Thanks for reading.