Does the ParticleEmitter Rate have a significant affect on performance?

What is the optimal number of particles a Particle can emit at a time? To make it good for performance?


image ParticleEmitter
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Would using a rate 400 be bad for performance? If so, what is the optimal value…

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Generally the more you have of something, the more intensive it can be. I tend to use a lot of particles with high emission rate and experience little to no performance impact, but the same cant be said for more low-end devices. Roblox usually optimized particles depending on the graphics level so I wouldn’t worry about it too much.

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Keep in mind though, there is a limit to how many you can show at once.

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