I have a cloud model made purely from Roblox spheres, and I have around 80 being created in real-time around the player, I want to increase it but I’m worried it would start lagging. Does the LOD thing Roblox have work for normal parts as well?
Hi,
yes, any part under the Model (primitive or mesh) will be processed using model LOD.
You can test this as follows:
- for you Workspace, under Properties, make sure that streaming is enabled.
- for StreamingTargetRadius select something small, e.g. 64
- create a Model part and add one or more (large) sphere primitive parts under the Model,
- in the Properties windows for the Model part, select “StreamingMesh” for LevelOfDetail
If you now do Run, and walk away (or towards) the model, you should see the sphere geometry change (for example, gets simplified as you move away).
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