Hey. I was wondering if you made a tiny baseplate- and that was the only thing in the map- would it lag the same as a huge baseplate(the only thing in the map once again)?
Thanks
Apparently no, it does not matter how big or small a part is when it comes to lag. @Simulation_Studio (and a quick google search) has enlightened me. You should see his post below instead. ( ;∀;)
I must disagree with this. I’ve been working as a professional builder on Roblox for approximately 5 years now, and I’ve come along a lot of questions similar to this and have come across many different scenarios of lag coming from builds.
Quick conclusion of what’s below:
I can confidently say this, one large part or baseplate is exactly the same to a tiny part or baseplate. They both have the same amount of vertices, edges and faces and so the geometry of them is exactly the same. The problem arises when in fact many tiny small parts are put in clusters or in close proximity in order to achieve a really nice detailed build, and then on top of that if you add fancy lighting and particle effects, rendering all these tiny parts on top of the lighting and such will take a toll in the process and so cause lag. Roblox rendering is limited so if you have exactly the same build and enlarge by x10, approximately only 200 studs radius will be rendered and the rest once you walk closer.
In the many cases that I’ve been put in front, the common cause of lag in builds is from rendering; things such as moving parts, changing colours/lighting, particles and textures will put a strain during the process which then causes lag as it’ll take longer to render and so relaying information will be slower. I’m no expert at this but from experience, that is what I believe is the cause.
You can do a quick test yourself- download a software which tracks the state of your GPU, I use MSI Afterburner, play a game with limited movement, textures and lighting and then the opposite, a game where there are many moving parts, textures, as well as lighting and your GPU will be using more power in order to process to render and so the temperature will consequently increase with it.
However, the limiter is Roblox’s engine where it simply will not be able to process information quickly enough so no matter if you have a beast computer you will still have the same lag as a lower grade computer and you’ll experience low frame rates and lag. This is a problem in the long-run, we are able to create all these stunning places with the new lighting and features on studio, however, because Roblox’s engine is not being updated with these features and so in turn it’s like trying to run Fortnite on Windows XP.
The size of the part doesn’t really affect the amount of lag, instead the amount of parts might do that if there is a really big amouny of parts.
It doesn’t. No matter what is the size of the part, it would only cause lag if there are like thousands of parts, irrespective of their sizes. Would suggest to keep part count below 5k to prevent lag in most devices.(of course, it may still lag in really old computers/ mobile wifi computer players)