One of my friends was playing my game on Xbox, and I’ve made controller support for that game with a certain function attached to the Y button. They said that when they press the Y button, the character just freezes in place and can only move again once they jump. Since the function that the Y button does in my game is pretty important, this issue definitely harms the game. Is this something that the Y button is supposed to do? This is not something I scripted into the game at all, and it’s not like the function that the Y button does causes the player to freeze on any other device. And is there any way I can override the Y button doing this?
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No, the Y button on an Xbox controller should not freeze the movement of a character in Roblox. This is most likely an issue with either the Xbox of your friend or the controller. It could, however, be that the Y button in your experience is somehow linked to the user interface. When you are using the user interface of an experience on the Xbox platform, your controller inputs are used only on the user interface until it is closed or you exit the mode in which you interact with the interface. I don’t really know how you could solve this, but maybe just make sure that the Y button is not linked to any kind of UI.
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Oh, okay. I’ll try and look into that, maybe there’s some user interface thing messing it up.
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