I’m currently working on a dungeon-crawler type game and I was considering implementing the following system for monetization:
- The player buys a dungeon key that grants them one-time access to a randomly generated dungeon with higher loot drop rates
- The player plays through the dungeon until they lose or defeat all enemies
- As they defeat enemies they drop items of varying rarities
I’m wondering if this would count as a paid random item? I’m assuming it might be because it would be a one time purchase that eventually results in randomized virtual items. Or would the game play element make this count as gambling?
Feedback appreciated, thanks!