Remote event invocation queue exhausted for ReplicatedStorage.Remotes.Events.UpdateStatus; did you forget to implement OnClientEvent? (x214)
CharacterAutoLoads is set to true
And my character just never loads. This only occurs in Play Solo. Works fine online and in server studio tests. Does this error cause the character to never load?? Because before I ever call OnClientEvent, my client scripts all wait for the character to have loaded
A RemoteEvent exhaustion shouldn’t prevent your character from loading, unless you’d use that remote to load it, but you said CharacterAutoLoads is set to true so that isn’t the case here.
How can you “call OnClientEvent” from client scripts?
Yea then the errors are also caused by the character not loading, but they aren’t causing the issue themselves. Something else is making your character not load, but it’s hard to tell if it’s an issue with studio or with a script of yours.
Does this only happen in play solo or in local test aswell?
Do you think that something else might be causing the character to not load, or as @Amiaa16 just said, are you just unaware of it loading? Try using the Player.CharacterAdded event to make sure it’s not really loading.
Something could be deleting the character too fast for you to see. Use the event, it will tell you if it was added, and maybe try the CharacterRemoving event?
Seems like it’s getting stuck trying to load the character. If it doesn’t continue, it might be trying to load the character, and once it’s finished, it will continue with the script. Not sure why this behavior would be occurring at the moment, though.
If you do believe that the issue is with RemoteEvents, try disabling whatever is firing the RemoteEvent, or the RemoteEvent object entirely. Does the character load?
I don’t understand how a character not loading would cause a RemoteEvent queue to be exhausted. Have you confirmed that to be true? There are many factors that can contribute to something. When did this begin to happen @NinjoOnline? Did you create or modify any scripts before you noticed this? The more you can narrow down the root cause the better.
Edit: Is DataManager a data saving/loading module?
I’m not sure, I rarely ever test in Play Solo, but I started noticing it a few days ago, and just ignored it, but now when I want to make a minute change to something, having to publish, load up a server, wait, etc. just to test one small change, have it not be right and keep repeating the same process till it is right was just becoming too time consuming