Does this game utilize viewmodels, or is it using good camera perspectives with a script?

I know of two ways for designing a first person perspective in a first person game

ViewModels, or actual physical world models like classic tools, but you pair it with good camera scripts and what not.

I can’t tell which approach this game is using since the potential ViewModel is perfectly synced with the world model. If it’s just a world model with a first person camera script, that would be easier to program than a traditional ViewModel system in a multiplayer environment.
(since only the client sees the VM with the traditional approach, therefore you’d have to animate it a second time for the world model that other players will see, and it wouldn’t be in sync either)

(sorry about the quality Idk what happened lol)



Game name is Guts & Black Powder
Hopefully I explained it properly.

For clarification, I am asking because I’ve been working on my own viewmodels, but I like the way this games first person looks and it doesn’t look obvious if it’s using viewmodels or tools.

Viewmodels, but really good with the transition and animation (my guess).
You can see your arms be replaced by a different set in the 3rd video.
You can see the gloves become transparent when you zoom in close but are not zoomed into 1st person, but when in 1st person the gloves don’t change transparency. I think that implies the gloves are a mesh or model attached to the arms in 3rd person, but in 1st person the gloves are a part of the arms–two different pairs of arms.

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