Oh well, that has to do with the story of the game. To keep things simple, the character (player) snuck onto a cargo ship, which was passing the oil rig, and they needed to get to the oil rig, so they just snuck onto the ship. (This is part of an agent-themed game.)
Once the player is on the oil platform/island area, the ship would then leave the premices and go to its actual destined area.
If you’re talking about this area, I just want to give the impression to the player that the cargo ship rarely goes to the oil platform, and plus I don’t want to bring attention to this area. The only reason why the containers are stacked unevenly and not straight, is because I want it to show that this platform doesn’t really import stuff that much, and that these few containers are used for supplies on the platform… if that makes sense.
lets hope no oil leak
turn on decoration for terrain
the island is shaped badly, and those platforms sticking out of island don’t look good.
the ship is also just a few studio pieces, you should get a ship model, to make more realistic.