I was wondering if the total playing players(in one whole place) affect server performance, because my friend said it affects but i dont think it affect because everytime the server reached max limits for players it will create a whole new server that is not related to the other servers.
              
              
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          At those numbers, the short answer is no. Your game specifically should not be affected by the number of players. If the game is structured in such a way that performance is affected by full servers, THEN it might affect performance. Usually it’s one of three things. A roblox side issue (a bit too common for my tastes these days), an issue with the way the game is built or scripted, or it’s general latency on your end.
              
              
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          If the game is structured in such a way that performance is affected by full servers
thanks! but what’s the example of this? i never seen any roblox services that would impact the whole place server.
A large amount of players would only really become a problem if you’re using MessagingService for anything important.
              
              
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