Sometimes I realize I need an if statement or something in my scripts in its a pain indenting that code so does where I indent my end matter?
Functionally, no. It definitely helps when trying to read functions, but it is not a requirement of the lua language.
Try to indent functions and such though.
No, its isnt required, but it is extremely good practice to indent as it makes it better for you and others who wanna review your script easier.
Essentially: Your friends will want to not be friends with you if you make your code unreadable.
Exactly. It just helps you in the better run. For me, it is very stressful to have unorganized coding. It just doesn’t give me motivation to continue on.
If you select the lines of code you want to indent then you can simply press tab once and they’ll all indent for you. Likewise, if you do shift + tab it’ll shift the indentation of the code to the left.
Not really, but make sure it’s there.
Like @CoolGuyBoiBruh said, it’s extremely good practice to properly indent your code, as it can look messy and confusing the more code you have, especially while using else
or elseif
within if
statements. For example…
Messy code/no indenting:
local function printText(string1)
print(string1)
end
if #game.Players:GetPlayers() == 10 then
printText("Max players have been reached in server")
elseif #game.Players:GetPlayers() ~= 10 then
printText("Space left for players to join")
end
Neat code/indenting:
local function printText(string1)
print(string1)
end
if #game.Players:GetPlayers() == 10 then
printText("Max players have been reached in server")
elseif #game.Players:GetPlayers() ~= 10 then
printText("Space left for players to join")
end
You can see the difference. And if it’s annoying for you to indent, I’m positive that there’s an auto-indent option in the settings menu.
@DecodedMint You are absolutely correct. Scripters at first knowledge or starting scripting at least, should know to indent regardless. It really helps in the long run. Great response.
Ends do matter @dVenomHD @CoolGuyBoiBruh, don’t say they don’t. It tells the code when it ends, and in which line the scope ends, for example:
if true then
if false then
print("foo")
end
end
Is different than:
if true then
end
if false then
print("foo")
end
(improper indentation to show what I mean)
But it’s not a requirement?
We weren’t saying whether they should exist, we were saying if they needed to be indented. Please read the posts.
An example of what we mean:
for _,v in pairs(TableOfThings) do print(v.Name) end
is virtually the same as
for _,v in pairs(TableOfThings) do
print(v.Name)
end
The indentation and locations are different, but they functionally do the exact same thing
It is not an argument of whether you need a closing statement (you do), but if it needs to be formatted in a certain way
Yeah. If you wish to reply to a post @VegetationBush please read what has been said before replying.
Which one looks better?
Indents
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No indents:
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minified
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For a prettier view it matters, but as a compiler view, nah doesn’t make a difference
The indentation is much better for the eyes, but please consider OP asked whether it matters to indent code or not, so please don’t go too off topic.
Jeez… I wish not to encounter that. Getting to the point, idents are better.
Not off topic, cuz I said my point at the end, so don’t say that I went off-topic when you didn’t read it fully
My bad mate. Anyways, @vSabov, has this satisfied your question? Or perhaps do you need more of an explanation for this topic?
I dont think he is much of an active user. I could be wrong.
In my opinion, where the end goes matters, it takes a little more time, yes but it also makes it much easier to fix problems found in your script. Such as the fact the console points out exactly what line your script had an error it would be much harder to find as it is normally at most a few lines of code.