Okay, I have a script and in it, I need to save the walk speed player. This is a locked script. I create a variable and tell it to equal walk speed. But for some reason, it says there’s no humanoid. What’s the problem?
It may take a split second for the humanoid to load in before the script runs.
Make sure to use :WaitForChild(‘Humanoid’)
then you’re connecting an event to a number.
-- instead of
speed:GetPropertyChangedSignal('Value')
-- you need
hum:GetPropertyChangedSignal('WalkSpeed')
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