Dogu15 Rig [Layered]

You also might want to take a look at Ethario‘s work. I’ve been kinda reaching out to both you and them due to the similarities between all of our separate projects, I’d love to get a chance to compare our work! Let me know if you want to get in contact, I can send you info. Otherwise, good luck on your project!

Also yes, weight painting stinks.

I’m not sure how IK breaks it. It’s pretty much Roblox animation stuff, right?
I assume IK animator doesn’t use Motor work much - I recall it relied on physics more.

Also yeah, I’m glad I finished college - it means I can spend time on dev stuff a bit more.

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I think so, yeah. You have a point right there. Well, if there’s no way to fix that it’s fine! As long as the gaps are fixed, I’m satisfied. :slightly_smiling_face: Besides, I’m already in love with this rig. I’ve been using it a lot lately for my projects that involved with R15 style. And I can’t wait to replace the current rig with your newest and improved rig. Good luck on the rig, I have this post notification set to ‘Watching’ for future announcements. Thanks again, much love. :heart: Cheers! :tropical_drink:

Hey, just to inform you that this is also happening with Moon Animator. I took a clip of the issue so you can take a look at it furthermore in terms of details. https://gyazo.com/47da80bfebed7c468071b2b822ca0cae
I don’t know if this is possible to fix but yeah, either way, it’s very frustrating to work with :expressionless:. Moon Animator, and IK mode via the built-in Animation Editor by Roblox.

No clue about MoonEditor.
I’m using the model + recent ME edition.
2021-08-28_22-04-10

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Hey! I’ve been working on a public S15 rig for a couple weeks now and what’s been the most annoying part is UV mapping on clothing. I’ve pretty much got it down like 99% but I’m super intrigued on how you’ve managed to get yours to be pixel perfect?

ClassicRigV2

Roblox’s UV mapping process has been a complete headache to me so far so if you could shed some light on your process here or privately that’d be great!

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Blender has “Snap to Pixels” property under UV tab.

It’s pretty easy to enable.

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Official update is out! I still have to update this thread :wink:

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Great!!! So happy that you updated the rig! :smile:

Hey guys, I have updated the example place and possibly masked the gap issue.
Once you reset, there is no “holes”.

I want your feedback and bug reports if there’s any issue with the rig :wink:

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How would I possibly use this as a ragdoll? It is not working for me

Can you elaborate? I’ve seen multiple people using this with ragdolls.

Slowly making it a full deformed rig I see.

Love the update, thanks dogu! :heart:

I’d go for whole if it wasn’t for R15 hands + feet:

  • Texturing format separates them from the lower and upper limbs.
  • Many animations ("/e tilt" for example) have weird hand motion. Those animations don’t translate into blocky hands, they were done for Rthro purposes.

Since I published my modelling files, this will assist in creation of many rigs.

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I hope so.

But, its already a great start, we appreciate all that things you’re doing and for free.

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@Dogutsune Hello :wave: Sorry for my ignorance, but how did you make the “ThumbnailPose” one to keep that pose in studio.

Awesome Rig. I got one question. How in the world did u manage to UV unwrap your rig properly to fit Roblox’s Shirt and Pants? Before I stumbled upon your post I was trying to do my own custom r15 rig but was struggling to unwrap my rig to fit Roblox’s shirt and pants. I tried looking it up and couldn’t find anything; I was almost convinced it was impossible. Can you tell me how u managed to figure where to map ur UVs? I noticed u provided the UV reference but how did u get that reference?

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Thanks for the Rig! You make really unique resources for the community to use!

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I basically posed character in MoonAnimator and copied the model.
It preserves Motor6D, I believe.

Simple, but does the work.

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The Torso + Limb texture in UV map serves as reference.

When you export a R15 texture, each part is divided into a texture segment.
Those textures are textured segments of a character.