Layered clothing support is here!
I have updated this page and have created a new model.
UGC release is to be expected soon.
If you don’t want a “modesty layer” over your clothes while wearing this or similar rigs, you might want to speak out. Thanks!
Dogu15 rig is a S15 (skinned R15) rig, which is open sourced. Originally it was created as a normal R15 rig, without any kind of mesh deformation, but was later remade into a S15 rig. It was when it became a huge success. This project was on a small hiatus few times, mostly because of my college and lack of blocky rig materials. Roblox has recently released a R15 reference for blocky rigs which made the new layered version a reality. If you’re still skeptic, go visit the test experience!
Dogu15 rig fixes few flaws the original R15 1.0 had. This can be demonstrated on my player avatar.
- It’s meant to replicate R6’s smoothness and triangular bevels, which R15 for some reason doesn’t have. This keeps the original Robloxian aesthetic.
- Because of how R15 UV mapping works, the hands and feet are separate. If I were to connect them, there would be a visible texturing seam. It’s also an aesthetic choice.
- It fixes UV map problems of the original R15 - no more awkwardly-textured knees or elbows.
- It uses mesh deformation, as seen in the GIF above.
This rig is open source. You can use and modify this rig, but there’s few things to account:
UGC catalog use should be authorized.
If you plan to upload an edit of this rig to the UGC catalog, please contact me beforehand.
Don’t make money off my model without a permission.
Don’t sell it for robux, crypto or real currency.
Use it accordingly to Roblox’s Terms of Service.
For example, do not use if for adult content. Please, have some respect to me.
Don’t use my model for NFTs or AI machine learning.
My talent isn’t meant to be copied or used in a morally questionable way.
There are two types of issues. Dogu15 issues are on the rig’s part, while Roblox-related issues sadly can’t be fixed by me.
- None at the moment! Wow!
Layered clothing is still a new technology, so there might be body warping, disappearing and clothing deformation.
You might be able to see skin-colored lines at some angles. That’s the R15 texturing.
Roblox’s “toolnone” (aka tool holding) animation might leave a gap between the lower arm and hand, because hand position is lower in the Y axis. I’m not sure about the other animations.
You can report issues via:
Do you take mesh deform commissions?
I’m a busy person, so nope.
You can send me a message about mesh deformation and I will probably answer it.
How can I support you?
The test experience has few donation game passes.
You should check my studio and it’s social links for updates on my work.
Rig done with Roblox’s standard. It’s worth mentioning those rigs use similar cage to default blocky rig. It’s done for compatibility reasons.
Layered (1.2 MB) - 2014 tris, meant to be used with layered clothing.
Optimized (1.2 MB) - 1006 tris, recommended to be used in games without layered clothing.
Those weren’t done with Roblox’s standard and will be missing a lot of stuff. They won’t be assembled automatically.
Release 2 (369.8 KB) - It fixes gaps issue.
Release 1 (366.9 KB) - The first mesh deformation release.
R15 Torso UV map reference:
R15 Limb UV map reference:
Official Roblox modelling files - Developer Hub
This has helped me with the layered clothing, proper bones and cages for blocky rigs. The rigs might need a lot of tweaking.
Creating mesh deforms - Dogu’s Twitter video
A lot of people asked me about my weighting method.