Doing highlights using back face culling

Hi, I’ve been wondering lately, but is it possible to make highlights on models using backface culling? This is the effect I’m trying to get. (I mean as in combining a normal black outline with a highlight).

Let me know if you know how to do this effect, I’ve seen some accessories do this effect before.

Yes you can achieve an outline using just a mesh. The way that digital modellers do this is is by duplicating the geometry, scaling it up slightly and flipping the normal of the dupe, then giving that new geometry a dedicated spot on the UV map and colouring that part of the UV map black.

In Blender this is done with the Solidify modifier, here’s a tutorial:

The ‘Highlight’ instance of course can create a black outline too, but it’s a fixed size outline (like 1 pixel wide?). You can combine both of these together if you’d like to create a two-tone outline.