Hi, I’ve been wondering lately, but is it possible to make highlights on models using backface culling? This is the effect I’m trying to get. (I mean as in combining a normal black outline with a highlight).
Yes you can achieve an outline using just a mesh. The way that digital modellers do this is is by duplicating the geometry, scaling it up slightly and flipping the normal of the dupe, then giving that new geometry a dedicated spot on the UV map and colouring that part of the UV map black.
In Blender this is done with the Solidify modifier, here’s a tutorial:
The ‘Highlight’ instance of course can create a black outline too, but it’s a fixed size outline (like 1 pixel wide?). You can combine both of these together if you’d like to create a two-tone outline.