I am looking to find out whether it is possible to make fewer faces on an object like a cylinder look smoother. I ofcourse can use a lot of faces, but it’s not very performant.
It seems very smooth-surfaced. However, at the same time, it appears to be very few faces on the cylinder. Example:
I am using blender for my models and hoping to replicate some kind of this affect? Is this some kind of witchcraft or am I missing something? Lmk- thanks
I want to note that this is a general solution. What shade smooth actually does is modify the direction of the normals on your object.
Normals aren’t very well-documented for blender, and they cant even be edited in Roblox Studio. But all objects have them.
Learning how to change normals can be a way to adjust detail on your objects without sacrificing extra performance, and/or increasing polycount.
(but honestly you can get away with not knowing how normals work and they can only be helpful if it is absolutely detrimental that you keep triangle count low)