I have a dev product called a nuke that kills everyone on the server along with a lighting affect.
when the donation board is in game, the nuke simply does not activate. when I disable it, the nuke works 100% fine.
(sorry about the recording quality)
here is the nuke script
local NukeId = 1046776364
-- services --
local mps = game:GetService("MarketplaceService")
local gui = game.StarterGui
-- Nuke --
local colour = game.Lighting.NukeEffect
mps.ProcessReceipt = function(plr,NukeId)
gui.NukeAnouncement.Announcement.Visible = true
game.ReplicatedStorage.Nuke:FireAllClients()
colour.Enabled = true
for colourcount = 1,100 do
colour.Brightness = colour.Brightness + 0.01
colour.Contrast = colour.Contrast - 0.01
wait(0.02)
end
wait(5)
for i,v in pairs(game.Players:GetChildren()) do
v.Character.Humanoid.Health = 0
end
colour.Brightness = 0
colour.Contrast = 0
colour.Enabled = false
gui.NukeAnouncement.Announcement.Visible = false
end
I’ve tried changing settings on the board, putting the board in terrain (someone suggested it on another post), I’ve tried deleting and setting up the board again.