Don't know why this happens, look video

Very weird, I cant still pinpoint from where it comes from,
if you didnt see it look closely when I fire it pushes me, I’ve set all the part to CanCollide = false, why does this still happen?

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Have you tried enabling the massless property of the parts?
Capture d’écran 2024-04-13 à 22.23.30

You can also try to play with the custom physical properties:
Capture d’écran 2024-04-13 à 22.23.07

Also, are you using any AlignPosition, LinearVelocity or stuff like that?

It helped and it now works!

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