Very weird, I cant still pinpoint from where it comes from,
if you didnt see it look closely when I fire it pushes me, I’ve set all the part to CanCollide = false, why does this still happen?
Have you tried enabling the massless property of the parts?
You can also try to play with the custom physical properties:
Also, are you using any AlignPosition, LinearVelocity or stuff like that?
Thanks!
It helped and it now works!
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