How can I not spawn in until a gui button was pressed? Is that even possible? I already tried searching and self scripting but I didn’t get it to working.
You can actually do this.
Explorer->Players->CharacterAutoLoads must be set to false.
this way the player won’t spawn until you use LoadCharacter()
from a server script
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Thank you very much I’m gonna try that
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How do I use LoadCharacter it comes up with “Unknown Global”
You need to do
game.Players.[PlayerName]:LoadCharacter()
^
--This signifies that you have to insert a player's name here.
-- The square brackets are just here for astetic purpouses.
-- Don't actually place the players name in square brackets.
--SERVER
local players = game:GetService"Players"
local replicated = game:GetService"ReplicatedStorage"
local remote = replicated.RemoteEvent
local server = game:GetService"ServerStorage"
local screenGui = server.ScreenGui
local function onPlayerAdded(player)
local playerGui = player:WaitForChild"PlayerGui"
local screenGuiClone = screenGui:Clone()
screenGuiClone.Parent = playerGui
end
local function onRemoteFired(player)
player:LoadCharacter()
end
players.PlayerAdded:Connect(onPlayerAdded)
remote.OnServerEvent:Connect(onRemoteFired)
--LOCAL
local players = game:GetService"Players"
local replicated = game:GetService"ReplicatedStorage"
local remote = replicated:WaitForChild"RemoteEvent"
local screenGui = script.Parent
local textButton = screenGui:WaitForChild"TextButton"
local function onButtonClicked()
remote:FireServer()
textButton:Destroy()
end
textButton.MouseButton1Click:Connect(onButtonClicked)
test.rbxl (30.1 KB)
Bro you know the devforum isnt a place where you do the work for the person that has a problem?
well… thank you but I don’t think that this is how the devforum works
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