Door Breaching System

Hi! I wanted a player to be able to breach the door.

I have an animation, particles, proximityprompt etc. but I don’t have a clue on how to make the door actually breach.

What I mean is how I can add some sort of force to throw the door away when the proximity prompt is ended.

unachor it, then add a velocity based on player → door or door → invisible end part

local plrPosition = player.Character.HumanoidRootPart.Position

door.Anchored = false
door.Velocity = CFrame.new(plrPosition, door.Position).LookVector * 100 -- speed
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