Hi! I wanted a player to be able to breach the door.
I have an animation, particles, proximityprompt etc. but I don’t have a clue on how to make the door actually breach.
What I mean is how I can add some sort of force to throw the door away when the proximity prompt is ended.
unachor it, then add a velocity based on player → door or door → invisible end part
local plrPosition = player.Character.HumanoidRootPart.Position
door.Anchored = false
door.Velocity = CFrame.new(plrPosition, door.Position).LookVector * 100 -- speed
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