Door busting system like in nicos nextbots

how to tween it ???

If you are new to studio I suggest you learn simpler things than going straight to a door-busting system (ie. knowing how to open the door in the first place), I suggest you look up a tutorial online or go to some resources on the toolbox.

Tweening is a ‘smoother’ way of animation that makes a property change into a set property smoothly depending on the timer, style & direction, done by TweenService.

example:

local TweenService = game:GetService('TweenService');

local Part = Instance.new('Part') -- generates a part
Part.Parent = game.Workspace
Part.Position = Vector3.new(1,5,1) -- sets its position

local Info = TweenInfo.new(
	3, -- time in seconds
	Enum.EasingStyle.Linear, -- multiple easingstyles that change speed depending on how far away it is from the set property! (ie. sinewaves)
	Enum.EasingDirection.In -- the direction: in,out,inout
	
)

local Table = {
	Position = Vector3.new(1,25,1),
	Size = Vector3.new(1,1,1),
	Color = Color3.new(1, 0.333333, 0.345098)
}


TweenService:Create(Part,Info,Table):Play()

i need script that breaks the door like in nicos nextbots

i need it to in every door in my game

help pls

Not sure if this is the right place to ask, but I’m trying to create a door and I want to make it so when you click on it, it has a number appear on one side of it. I’ve tried doing this: http://wiki.roblox.com/index.php?title=API:Class/Part/Touched but the number appears on the other side of the door and I have no idea why. Any help is appreciated.

[QUOTE=Waffles;47253467]Not sure if this is the right place to ask, but I’m trying to create a door and I want to make it so when you click on it, it has a number appear on one side of it. I’ve tried doing this: http://wiki.roblox.com/index.php?title=API:Class/Part/Touched but the number appears on the other side of the door and I have no idea why. Any help is appreciated.[/QUOTE] Are you using a model? If