I have just learned how to create tweens and want to make a door with 2 parts that opens and closes. What i’m wondering is if theres a less messy method to creating the different positions on a table.
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(5, Enum.EasingStyle.Quad)
local doors = script.Parent
local topDoor = doors.topDoor
local bottomDoor = doors.bottomDoor
local bottomOpen = {}
bottomOpen.CFrame = bottomDoor.CFrame + Vector3.new(0,-2,0)
local bottomClosed = {}
bottomClosed.CFrame = bottomDoor.CFrame
local topOpen = {}
topOpen.CFrame = topDoor.CFrame + Vector3.new(0,5,0)
local topClosed = {}
topClosed.CFrame = topDoor.CFrame
Activated = false
doors.ClickDetector.MouseClick:Connect(function()
if Activated == false then
local topOpen = tweenService:Create(topDoor,tweenInfo,topOpen)
local bottomOpen = tweenService:Create(bottomDoor,tweenInfo,bottomOpen)
topOpen:Play()
bottomOpen:Play()
topOpen.Completed:Wait()
Activated = true
elseif Activated == true then
local topClosed = tweenService:Create(topDoor,tweenInfo,topClosed)
local bottomClosed = tweenService:Create(bottomDoor,tweenInfo,bottomClosed)
topClosed:Play()
bottomClosed:Play()
topClosed.Completed:Wait()
Activated = false
end
end)
I have created 4 separate tables to hold the values for open and close and i’m wondering if theirs a way for me to do this in only 1 table.