Door wont return back to normal after my character stops touching the part?

Alright, So in this script I am trying to turn the door invisible when the player is tocuhing a brick, and when they stop touching it, it turns the door back to normal. But the glitch i’ve been finding is that the door never turns back and I dont know what to do. So far i’ve tried switching around the if statements, adding else statements and other things that would change the logic a bit, but nothing is working.

Thanks for your help in advance

Script:

local door = workspace.Door
local StandOn = door.Standon
StandOn.Touched:Connect(function(hit)
	local hum = hit.Parent:FindFirstChild("Humanoid")
	if hum then
		door.Transparency = 0.8
		door.CanCollide = false	
	end
	
	if hum and hit.TouchEnded then
		door.Transparency = 0
		door.CanCollide = true
	end
end)

-Snipperdiaper

1 Like

The issue might be here.

I suggest using the TouchEnded event outside of the Touched event.

Also, if you want to prevent from the same player to touch again and again( you could add a debounce for him by assigning the user id as a key, and true/false as its value, etc.

hit.TouchEnded

This is always going to be considered ‘truthy’, it simply points to the part’s ‘TouchEnded’ RBXScriptSignal.

`local Workspace = workspace
local Door = Workspace.Door
local Standon = Door.Standon

local Connection

local function OnTouched(Part)
	if Connection then return end
	local function OnTouchEnded(_Part)
		if Part ~= _Part then return end
		Connection:Disconnect()
		Door.Transparency = 0
		Door.CanCollide = true
	end
	
	local Model = Part:FindFirstAncestorOfClass("Model")
	if not Model then return end
	local Humanoid = Model:FindFirstChildOfClass("Humanoid")
	if (not Humanoid) or Humanoid.Health <= 0 then return end
	Connection = Standon.TouchEnded:Connect(OnTouchEnded)
	Door.Transparency = 0.8
	Door.CanCollide = false
end

Standon.Touched:Connect(OnTouched)`
2 Likes