Welcome to Dopey Fighters 3’s Update Log.
This game is a movement-based melee fighting game where it’s all about movement and skill. There are many utilities and movement such as, monitor pads, double-jumping, rolling, and more!
Explore the ventures of the maps and battling with Dopey, Hooligan, and Neanderthal!
There’s cool skins you can buy or get for free in certain maps!
How do I play this game? There is no correct way to play this game, you can either kill each other or have a little dance party!
We try our best to update as much as possible in the best delivery to get you guys to keep playing.
Update 2.8: The Map Making Update
- New Weapons -
Bi-Plane (12500)
Nokoa Hammer (1000)
Tactical Airstrike (VIP-Exclusive) (use private server menu)
- New Map Creator [EXPERIMENTAL] -
Go to your private server menu (type "!toggleMenu" or press L) and submit your ID, click the map Custom, and end game.
create.roblox.com/store/asset/16330440853
^^^ Resources
- Changes -
Increased coin rewards during multi-knockouts and godlike.
Images will now show on the side for image-based weapons. [NOT TESTED]
- Bug Fixes -
Fixed Khopesh not being texturable
Fixed Malformed Ripper not dealing damage
Kills should log more accurately (for weapons that do not insta kill or health based weapons)
Update 2.7: The War Paints Update
- New Weapons -
Boomerang
- New Skins -
Commando Goustav (Cooler Crate)
Kitten Goustav (Vault Crate)
- Balance Changes -
(-) Dentist's Delight increased max health per hit (80 -> 60)
(-) Dentist's Delight increased health per hit (100 -> 40)
It was way too easy to get godlikes with this weapon, so I nerfed it hoping it wouldn't be as chaotic.
- Changes -
You can now change certain weapon war paints.
Fixed a bug where declining the agreement would break the UI.4
Unusuals will now sell for 25000 rather than 10000.
Update 2.6: The Balance Change Update
- New Weapons -
The Ice Dagger (1800) (no longer an item drop!)
- Balance Changes -
(+) Bugle default health increased (1200 -> 2000)
(+) Bugle increased health per player increased (360 -> 800)
(+) Escape Plan recovery time increased (0.6 -> 0.35)
The battalion's backup seems really weak for it's reward, so I decided increasing the health would be way more beneficial.
(+) Chainsaw damage increased (150 (base damage) -> 800)
This weapon needed a main counter and I decided it would shred users that use the Dentist's Delight, but not too much.
(-) Demonstrator's Thingamajig decreased recovery time (1 -> 1.6)
This weapon was really good and became meta due to the Sledgehammer nerfs, setting the recovery time as much as the Sledgehammer will make it less meta.
(+) Dentist's Delight increased max health per hit (16 -> 80)
(+) Dentist's Delight increased health per hit (32 -> 100)
This weapon's rare chance to survive a hit is really minimal and shouldn't be fully relied on. It is hard to get a huge killstreak, so it was decided to increase it's reward, HEAVILY. This weapon should still get countered by Sledgehammer type weapons.
(-) Neon Demolisher recovery time decreased (0.4 -> 1)
This weapon was secretly the most overpowered weapon that was never noticed for it's price. Due to being a sledgehammer type weapon with a low recovery time.
(+) Snowy Shove projectile damage increased (5 -> 25)
(+) Snowy Shove blindness increased (14 -> 20)
(?) Snowy Shove blind decal changed
This weapon's gimmick on relying enemies to kill them was really unreliable, instead the projectile damage has been increased so you can also kill the enemy you are targeting. This weapon also had a issue for it's decal when blinded.
(+) Wrap Assassin now instantly kills no matter what
To explain, weapons such as the battalion's immunity is 100% penetrated like the weapon, Bonkers.
(+) Sword Buster increased hitbox
The hitbox seemed too minimal and needed a slight increase.
I understand if you have any complaints about content, but the explanation is that I do not want to oversaturate or overwhelm this game.