I want to know why this happens, here is the video and the script, (I’m new to programming)
local Text = script.Parent
local Dummy = require(Text.AllGameDialogues)
Text.Visible = false
game.Workspace.Dummy2.ProximityPrompt.Triggered:Connect(function()
local Value = 0
Value = 0
Text.Visible = true
Text.Next.MouseButton1Click:Connect(function()
Value += 1
print(Value)
if Value == 2 then
Text.Visible = false
end
end)
end)
You’re connecting a new MouseButton1Click event handler every time the proximity prompt is triggered. You could try putting the MouseButton1Click event outside of the Triggered event or you could store a reference to the MouseButton1Click connection outside of the function and then disconnect the old one before connecting a new one
local Text = script.Parent
local Dummy = require(Text.AllGameDialogues)
Text.Visible = false
local Connection
game.Workspace.Dummy2.ProximityPrompt.Triggered:Connect(function()
local Value = 0
Value = 0
Text.Visible = true
if Connection then
Connection:Disconnect()
Connection = nil
end
Connection = Text.Next.MouseButton1Click:Connect(function()
Value += 1
print(Value)
if Value == 2 then
Text.Visible = false
end
end)
end)