Double clicking a script name in Script Performance should select and open it in the script editor

I’m getting poor performance in my game after transferring it to a new place. I took a look at the Script Performance tab and found this:

The larger problem with that being that I have no idea which of the million scripts named LocalScript is using up 24.5% of my system resources. Double clicking a script in Script Performance should select it in the explorer and open it in the script editor.

15 Likes

Well since script performance only runs when the instance is running, what about when multiple instances of the same script occur? Or if people have multiple copies of the same script baked into the game as those get grouped

2 Likes

Each of those are their own respective instances, and would be opened when double clicking on their names in the Script Performance window.

1 Like

Then one of the columns becomes obsolete. I’d rather know that some virus script was multiplying than be able to click to view something that should have a unique name that I can search in the explorer anyway

1 Like

Oh, you’re referring to the Count column. The multiple copies can be collapsed into an expandable list whose contents can be double-clicked to be opened in the script editor.

1 Like

3 Likes