Hi, i adapted a door script i had to double doors and it works for the most part however, the first time you use the doors, you have to use the prompt twice
local TweenService = game:GetService("TweenService")
local door = script.Parent.Part
local hinge1 = script.Parent["Metal Door"].sart
local hinge2 = script.Parent["Metal Door2"].sart
local prompt = door.ProximityPrompt
local goalOpen = {}
goalOpen.CFrame = hinge1.CFrame * CFrame.Angles(0, math.rad(-90), 0)
local goalOpen1 = {}
goalOpen1.CFrame = hinge2.CFrame * CFrame.Angles(0, math.rad(90), 0)
local goalClose = {}
goalClose.CFrame = hinge1.CFrame * CFrame.Angles(0, 0, 0)
local goalClose1 = {}
goalClose1.CFrame = hinge2.CFrame * CFrame.Angles(0, 0, 0)
local tweenInfo = TweenInfo.new(1)
local tweenOpen = TweenService:Create(hinge1, tweenInfo, goalOpen)
local tweenOpen1 = TweenService:Create(hinge2, tweenInfo, goalOpen1)
local tweenClose = TweenService:Create(hinge1, tweenInfo, goalClose)
local tweenClose1 = TweenService:Create(hinge2, tweenInfo, goalClose1)
local open = 0
prompt.Triggered:Connect(function()
if open == 0 then
open = 1
tweenClose:Play()
tweenClose1:Play()
door["Door Opening"]:Play()
else
door["Door Opening"]:Play()
open = 0
tweenOpen:Play()
tweenOpen1:Play()
end
end)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.