This looks weird, is there a better way of doing this?
You’d have to weld the two models to the respective hands (on the server of course) when the Tool is equipped, which also means it renders the Handle part useless since you’re just going to override what it does.
so i unweld the second hand first, and weld it to the hand with a script?
Yeah, you’d have to weld the two models separately so they have their own connections. After, you’d weld the separate models to their according hands on the server using ManualWelds or Motor6Ds.
Do any of you guys know a script though to do that, i am a begginer lol.
okayyy, how do i check if the parents changed?
script.Parent.AncestryChanged:Connect(function(_, parent)
if script.Parent.Parent.Parent == workspace then
script.Parent.Arm2.ArmWeld.Part1 = script.Parent.Parent.LeftHand
end
end)
yep, it worked. thanks!!!