Hi, I currently have a script of a door that moves outwards linearly, but I would like to make the door rotate 90 degrees instead. (Like opening a normal double door) How can I tweak this script to achieve this?
local DoorOpen = game.ReplicatedStorage.DoorOpen
open = false
door1 = game.Workspace:WaitForChild("Door1")
door2 = game.Workspace:WaitForChild("Door2")
local TweenService = game:GetService("TweenService")
local part = script.Parent
local tweenInfo = TweenInfo.new(5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local Door1Open = {CFrame = door1.CFrame + door1.CFrame.lookVector * 4}
local Door2Open = {CFrame = door2.CFrame + door2.CFrame.lookVector * 4}
local Door1Close = {CFrame = door1.CFrame }
local Door2Close = {CFrame = door2.CFrame }
local Open1 = TweenService:Create(door1,tweenInfo,Door1Open)
local Open2 = TweenService:Create(door2,tweenInfo,Door2Open)
local Close1 = TweenService:Create(door1,tweenInfo,Door1Close)
local Close2 = TweenService:Create(door2,tweenInfo,Door2Close)
DoorOpen.OnClientEvent:Connect(function()
wait(11)
game.Workspace.ElevatorOpen:Play()
if open == false then
Open1:Play()
Open2:Play()
wait(2)
open = true
else
Close1:Play()
Close2:Play()
wait(2)
open = false
end
end)
```lua