-
I wish to achieve my special mesh to render both faces of polygons on a mesh, the same as what a regular mesh part does. I’m creating a wearable hat in a game, and right now I’m attempting to change the meshpart into a special mesh.
-
The issue is that only the regular mesh part has the property option of ‘DoubleSided’ whereas special mesh doesn’t.
Below, on the left of the picture that’s the special mesh and on the right it’s the regular mesh part.
I need the right to look like the left, while still being a special mesh.