DoubleSided option on a Special Mesh? [help]

  1. I wish to achieve my special mesh to render both faces of polygons on a mesh, the same as what a regular mesh part does. I’m creating a wearable hat in a game, and right now I’m attempting to change the meshpart into a special mesh.

  2. The issue is that only the regular mesh part has the property option of ‘DoubleSided’ whereas special mesh doesn’t.
    Capture23

Below, on the left of the picture that’s the special mesh and on the right it’s the regular mesh part.

I need the right to look like the left, while still being a special mesh.

Are you trying to make the helmet into an accessory? Because if you are, it doesnt have to be a special mesh.

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Well it has to be a hat, like on the person’s head. Is there way to do this?

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