Right, I am trying to make a cleaning system (cleaning plates with a sponge), I have inserted a DragDetector inside the sponge so players can drag around the plate. The problem is that the sponge can go through the “walls” . Basically I only wish the sponge to be dragged inside the red area. I have tried searching about this but found nothing.
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I haven’t worked with DragDetectors yet, but I imagine making a CollisionGroup for the sponge, making it only collide with the sink (so it can still pass through the plate to avoid physics,) and then setting the MaxForce
low enough so it will not try to ‘force’ itself through the sink.
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