Pretty much I’m making a game off of drag detectors and so far so good until I tried to make a platform for the player to drag across when they stand on it. It’s supposed to be a fast paced game so the player would eventually run into the same problem with the platform flying off the screen and out of its boundaries.
Every object except for the platform is anchored and everything has cancollide true. I have attempted to make the secondary platform thicker and taller which didn’t work. Any ideas??
Video to explain:
robloxapp-20240701-1041302.wmv (1.9 MB)
Edit: I now see this looks like a dumb question since I could have just made the platform thicker but I was looking for a way around that so I could take up less space in the map.