Drag detector teleports back to initial drag position

you see the yellow brick, i want the round yellow disk to stop there instead of teleporting to initial drag position whenever i drag it into the air

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It looks like it’s reading the distance in the sky, probably nan,nan, nan.

Isn’t there a setting in the DragDetector for the maximum distance allowable?

thats the thing though, there isnt
there is the min/max drag translation, but it hardly works
i had to make my own max distance

i have a hacky solution, but i just saved the last “good” position
and if the raycast is nil then just use the last position

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There were a couple of DragDetector tutorial worlds that you could download and experiment with. I’m not sure if they’re still available.
They are mentioned in the Worlds section of this post:
DragDetectors [Beta]