Drag detectors behaving differently when testing in editor and when playing

hi, so im making a door system using drag detectors and hinge constraints, and im running into the issue that the door is resisting a lot, videos below. (FW theres an issue with my recording software)

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Mind if I ask what recording software you are using?
Also, you can try a few things to diagnose the issue:

  • Check the door’s CFrame and ensure it’s not being overridden by any other scripts or constraints.
  • Use the GetMass() function to check the door’s mass. If it’s too high, it might be causing the resistance.
  • Try reducing the door’s friction or restitution to see if it helps.
  • If you’re using a SimpleHinge, try switching to a HingeConstraint and see if it makes a difference.
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hi!

I’m using the build in nvidia recording software that came with my computer.

The second and third tip helped, it works flawlessly now. Thanks!

Great! I am glad that helped solve your problem!

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