Hello,
I have an issue in my game for specifically mobile users. The game sets you to first person when you drag a part, and on PC it works fine; I can move my camera around perfectly, like first person should be. On mobile though, when I drag the dragdetector, it locks my camera in the one spot. I’m guessing this is because of GameProcessedEvent, but how would I fix this so the camera follows my finger like it typically would?
It can be recreated with a part containing a DragDetector, then setting the CameraMode to LockFirstPerson. Then if you playtest with the mobile emulator, dragging the part causes your screen to stay still until you’ve finished dragging it.