DragDetector has weird behaviour in first-person on mobile

Hello,
I have an issue in my game for specifically mobile users. The game sets you to first person when you drag a part, and on PC it works fine; I can move my camera around perfectly, like first person should be. On mobile though, when I drag the dragdetector, it locks my camera in the one spot. I’m guessing this is because of GameProcessedEvent, but how would I fix this so the camera follows my finger like it typically would?

Thanks.

Please provide the script for your camera (if you’re using a custom system) and the drag detector script.

It can be recreated with a part containing a DragDetector, then setting the CameraMode to LockFirstPerson. Then if you playtest with the mobile emulator, dragging the part causes your screen to stay still until you’ve finished dragging it.

The only solution I can think of right now is to ditch the DragDetector

I see. I suppose then it’s a bug with drag detectors themselves.

You can use this resource to make your own system.