I want to be able to make a seamless satisfying dragging system using DragDetectors on all axis. I’m relatively new to the DragDetectors (assuming everyone else is to due to their very recent release) so I don’t have much knowledge on how they work.
In the video shown, when I pick up the crate and walk forwards, the crate does not move forwards as well. I’m assuming this is because the crate is relative to the mouse’s position and does not account for the player’s position as well. Is there anyway I can take the player’s position into account and somehow make the crate move along an axis when holding it front of you like other games do?