Hello!
Trying to play around with DragDetectors - I would like the item being dragged to be constrained to a 64x64 radius around the player, but I can’t get it to function how I want it to.
I have tried
Does not update the ReferenceInstance’s position unless you let go and drag again:
local drag = script.Parent
drag.DragContinue:Connect(function(player)
drag.ReferenceInstance = player.Character
--drag:RestartDrag()
end)
Works, but the mouse goes all weird:
local drag = script.Parent
drag.DragContinue:Connect(function(player)
drag.ReferenceInstance = player.Character
drag:RestartDrag()
end)
I have tried a few other methods but this post would be too long if I included them all. I want the drag to function how it does in my second example but without the mouse becoming offset and glitchy. Please let me know if you have any ideas