pretty interesting and unexpected addition, lots of stuff to do with this!
cool addition! i will 100% find a way to use this.
I may replace my Puzzle Dungeon room manipulation GUIās with real parts using this. I love it!
This is an incredibly unexpected but awesome update!
I feel the drag detector will make others experiences feel more interactive as this is an easily accessible feature!
Great work!
This is actually really cool. Nice to see this feature added.
Oh wow, a good Roblox Studio update. Havenāt seen one of those in a while.
I like this update, however, does it move the camera if your interacting with a DragDetector on mobile?
Any way we can use it with GUIs? (or maybe its already the case and im completely lost)
Okay, you want catapultsā¦
A few of us worked on a game called āProjectile Madness.ā
Keep in mind the game is really rough and janky, not ready for prime time.
But we each made a weapon to hurl things at targets, and they should provide you with some fun and fodder. There is my āPlunger Pull,ā @itsfrank17 's totally amazing āCatapult,ā @idevride 's āSpring Launcher,ā and @jinkiesSc00bās āWrecking Ball.ā
It should be open for you to copy and download. Make better weapons than we did please!
On mobile devices:
- Clicking the thumbstick area/control, jump button, or other UI elements will work, even if a DragDetector is behind them and below the cursor. (And the DragDetector will NOT move)
- Clicking a DragDetector in the camera area will move the DragDetector and NOT the camera
- Otherwise, clicking in the camera area moves the camera
Thank you for your answer, itās nice that youāre taking your time to answer to everyone.
See other comments: DragDetectors donāt work with Screen GUIs,. Itās a great idea, but will require further thought to get it right.
Really good feature, liking how the cursor mimics that of a ClickDetector. Speaking of cursors, do you guys plan on changing the default cursor for hovering over a Click/Drag Detector? I feel like itās outdated now with the new one.
This is such a cool update! There are so many possibilities for what we could do with this!
It wonāt let me edit it!
I agree with this. Itās too big and pixelated. It doesnāt look modern.
Try again? Should be available now.
We donāt plan on changing the clickDetector cursor
But for DragDetector, we plan to replace both the icon in the Explorer pane and the cursor in the scene.
The design is set but Iāll pass on your comment to our designer about it looking big and pixelated.
Yes! We are currently working on changing the default cursor for DragDetectors for hover and click, along with the instance icon.
Is there something similar for UI elements? Or is there a plan to create something like this for UI. Would be life savingā¦
Just read this
And this
ā¦ And this one as wellā¦ Sorryā¦
But hey seeing all this demand makes me think there should be a drive for supply!
Really cool! Thanks to the team that worked in this Definitely will be using this in my time based obby game!
It works now.
Just to clarify, this is the icon Iām referring to: