Draggable arrows in properties window

Ever try to find the perfect size for a light? The right amount of heat for a fire? The best size of a particle emitter? It’s a pain to fine-tune all of those. You have to enter a value, press enter, try another value, press enter again, and repeat until you find what you want. You’re using a lot of hand movement to type in those numbers and press enter – wouldn’t it be nice if we could just do this?:

Autodesk has this wonderful feature in 3DS Max where if you click and drag the arrows it’ll fine tune the property for you. ROBLOX has these arrows too when you select the property in the properties pane:

It’d be awesome if we could do that with the arrows in the properties window on ROBLOX too. If Autodesk copyrighted that, scrolling up/down to fine tune with the property value selected would be sufficient.

That’d be really awesome to have for GUIs.

Really, really awesome. :open_mouth:

I smell a plugin cooking (while we wait for the official support)

I guess I could have a plugin emulate similar behavior to the Creation Kit where you can press a key and move your mouse up/down to scale the property. That, or I could fake handles to let you resize particles/lights/etc (adorning resize handles to lights/particles to let you visually adjust things). Which would you prefer?

I was thinkin remake the properties as an in-window gui like in your gif

The problem with that is then the camera isn’t centered on the render window – it wouldn’t be a problem if we could create scriptable dockable windows, but we can’t.

Huh I mean like create something like CmdUtl but instead of manually inputting into a textbox, it has the up/down arrows beside it and you can drag up/down

I’m able to scroll up and down using a scroll wheel in the property fields… Don’t know why it doesn’t work for you.

Gotta tap enter though. The scroll is nice however

Gotta tap enter though. The scroll is nice however[/quote]

Yeah, that’s the only drawback to it. If an intern could make it update live like it does for BrickColor and Color3, that would be great :smiley:

I thought of this :open_mouth: Dang thought I was the first