I use the dragger instance for object placement in my game.
When Im dragging something around water (just flat smooth terrain water - nothing special), the item sometimes starts moving as if there was an invisible wall (like it moves on some axis aligned plane, not necessarily where my mouse is)
Once I drag it off the water onto a proper surface (that I might actually place something on), it works normally. But while hovering over water the item moves weirdly like that…
The preferred behavior would be for it to ignore water completely (for me, anyways). Or more generally, it should have the same options raycasting has: ignoreTerrain and ignoreWater (though in that case it shouldnt bug out over water like this).
(another ‘problem’ I have with the dragger is that if it cant find a good place, the dragged object likes to stick where it previously was and its sometimes hard to get it to move at all from there - preferable would be if the dragged object was just placed somewhere above the target surface if it cant find an exact alignment. Instead of being left in some random location elsewhere. Assuming theres space in front of the target surface.)