It’s now a separately toggleable option: If you look in the snapping section of the ribbon bar there’s “Snap to Parts” and the old snap to grid. You can choose whether to include the edge snapping or not depending on the situation by using that new checkbox.
I had each of them toggled to true in that gif and it still ignored my grid when edge snapping, whereas previously I’m pretty certain it used to follow both simultaneously, not one or the other. Edge snapping should respect the grid if both are enabled.
Oh, I see what you mean: Currently I set it up where it either entirely soft snaps or entirely grid snaps, open to changing this.
How would you expect the visualization to look when soft snapping on one axis but grid snapping on the other? In that if it soft snaps to the center-line, that centerline may not align with a grid snap. I could show the entire grid snap visualization even if it’s actually aligned to the centerline and not a grid snap to avoid flicker at the cost of it being harder to see when you’re aligned with the centerline.
If I’m soft snapped to something like an edge or a centerline, all I’d really need are for the grid visualization on the remaining axis I’m sliding on to come back, like so:
Sorry to butt in, but if anything were to be changed with this system, I would love to see an option to change the controls and functionalities to the update prior to this one, since alot of people are really used to the old system, and personally it’s really damaged my workflow since this new one feels really weak and hard to work with. I just love how I could just hold shift to click every part together and have a good way of going between different snap modes without it being the default, it’s a real pain having to hold down a button just to move things normally.
The Snap system went from top tier tool to good tool.
Simplifying by adding a checkbox and putting alt was the worst mistake to make.
Personally my fingers are not comfortable holding alt and alt gr on the keyboard. And holding left click for that makes the tool slow to use.
Shift was and remains the best option to manage these things.
Since all this has changed, I have video evidence that it has become more difficult to Snap because it is more disrupted by other parts than before…
I really wish I could put shift back in place of alt. I hope this will be editable in the Studio settings in an upcoming update.
Imagine moving around Studio :
Snap with shift Vs Snap with alt
definitely agree, its really inconvenient to have to press alt instead of shift
I am having an issue where a part will try to snap onto itself when i try to move it around. Is there any way to fix this?
Could you share a video of the issue?
I figured it out. It seems that having the studio tweaks plugin enabled causes this to happen. Otherwise everything else is just fine.
2024-05-14+17-06-24_out.wmv (1.8 MB)
perhaps it has something to do with plugin guis?
Oh, you just need to update the StudioTweaks plugin to the latest version to support other changes, see: Introducing the StudioSelectable Collision Group
Hey, I just wanted to get a quick poll of people who’ve worked with the beta about snapping since we’re a unsure which way to proceed with the snapping. Do you think you would like the new snapping (separate “Snap to Parts” toggle) or old snapping (key toggles between snapping modes) better long term?
- New beta snapping (with separate Snap to Parts checkbox)
- Old beta snapping (with key toggling between modes)
- No strong preference
- I don’t know what you’re asking about
0 voters
Any other feedback about how you would ideally like snapping to work welcome.
(atting a bunch of people who gave feedback in the past to get an idea)
@XenoDenissboss1 @zblox164 @LockouDev @VSCPlays @stuart2202 @Crazedbrick1 @Blizzei @WaffIe_Cake @Ryxku @aliza_bunn @TwentyTwoPilots @SmallGrep @Cuilan @Biff_McGheek @UniDevx @Dj_Sorcha @SnoLoFi @Tonkayuyus_Twin @HeyYo87 @luke_binder
(atting some more people who have feedback before)
@0Tenth @Micamaster100 @glaqss @Mikos_Drafle @Shinji_esk @WeldingBrick @RaterixRGL @CircDev @GreatGuyBoom @TheCrypticRunner @Zomebody @YasuYoshida @ChipioIndustries @simplynoni @MonsieurTinyTuna @arch1baId @coinc1234 @WaterDev_Ok
I honestly prefer the new snapping though would appreciate also having the old as well too.
Also, can we get a fix for the fact that roblox studio can a lot of times just select the entire workspace (further freezing your studio for a very long time to even bricking your rig if your place is too big)? This can happen whenever you use the viewport selection box to select a batch of parts and usually happens whenever you try to select while studio is in a state in which its technically frozen/stuttering. It’s insanely annoying and i have to resort to always restart studio when this happens otherwise risk having studio max out every single memory metric from my system further bricking it.
Hey I agree there’s an annoying bug where it selects the whole workspace but it’s not related with the snap tool!
I love the Snap To Parts checkbox, and holding alt to temporarily swap to gridless. Great workflow.
My only request now is for the Snap To Parts checkbox to have a shortcut key available to toggle it quickly (because rarely I want to avoid snapping to parts while still maintaining moving-by-increments). I’m unable to find it in Advanced->Customize Shortcuts. These three don’t seem to be for the Snap To Parts checkbox.
By the way, I hear the feedback about configurability.
It’s always possible to add additional configurability, but the more important decision and what we really need to figure out at the moment is the default behavior. The vast majority of users never customize any detailed settings of the tool so the way it is by default is the way most users will end up experiencing the tool and it’s important to get right.
Thanks for the callout, I just missed adding a shortcut for that when implementing, I’ll get one in.