Dragger QoL Improvements [Beta]

Do you want to post some screenshots / clips of particular interactions that aren’t working the way you want? We can’t change things without more detailed feedback.

Sure.

Simple tasks such as aligning objects on other objects become near impossible. With the previous system you were easily able to align objects with each other. With this new soft snapping system, It becomes nearly impossible.
I can’t align a simple sphere with a block without it being offset by some random value due to the soft snapping. Even with the soft snapping disabled it still fails to align correctly because the increment seems to be based on the world space instead of the objects grid (Unlike the previous system)

The system fails even worse when parts are unionid together (i attempted to un-union the parts in the image below in order to get a more accurate result, didnt work.)

An example of the face offsetting below, I am dragging the ball directly onto the wall yet it is offsetting nearly 25% of the time.

Here’s an example of another problem i encountered.
Objects are simply refusing to drag onto wedges or they are facing the wrong way.


You can’t even drag a wedge on top of itself without the system freaking out and trying to make all these odd rotations


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As i mentioned before, The system performs even worse when working with unions.

The system completely fails to align objects when met with uneven stud increments.

Used 0.1 To unevenly scale the outside parts, Wedge fails to align (worked fine in the previous system)

2 Likes

heres a bit of feedback, allow us to have the option to go back to the legacy movement system.

2 Likes

How can I disable this? It was suddenly enabled by default for me, and even though I disabled it on the beta settings and restarted Studio, it’s still there.

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The new scaling for baseparts when holding shift is very annoying for me and I’d like to go back to how it was before but it doesn’t seem to be working?

1 Like

The Attachment tool improvements beta also enables the Dragger QoL beta changes if you have that turned on. Though either way post your feedback because the Dragger QoL Beta will be hard enabled soon.

Add an option to disable it entirely, I prefer the old system when it comes to most of my alignment work and if anyone needs a more precise dragger they can enable this.

3 Likes

There is no way to blanket maintain two different forked versions of the draggers indefinitely so a single toggle is not happening. You will have to be specific about what individual behaviors you have different expectations from.

1 Like

Weird bug, it says it’s enabled even tho it’s not:
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while having the new draggers, i recently noticed the Select tool is now always active & no longer turned off, because:

  1. Pressing 1 when focused on Select will not turn off the tool
  2. Pressing 2/3/4 on Move/Scale/Rotate while focused resets back to Select
  3. Clicking Lock now sometimes doesn’t work as Select will hijack it and will take the spot as the current tool

Any way a guy might be able to revert the “1,2,3,4” hotkey change? I use SBS and really don’t enjoy the new hotkeys interfering with the plugin’s increment hotkeys (which are just 1,2).

1/2/3/4 is just the default binding. You can change it to something else yourself in the Advanced → Customize Shortcuts menu if it’s getting in the way of some workflow.

1 Like


I might just be stupid and theres already a keybind for this but you should be able to press some keybind to start typing into the box for convenience instead of trying to somehow manage clicking it. Or just be like autocad and automatically start typing there when starting to type numbers

God i really dislike this update, I dont understand why companies have to change everything when something becomes popular, roblox studio is popular for what how it was not for how you guys are changing it. Please focus on fixing bugs instead of all these changes

3 Likes

None of us like this! Please stop forcing it, and allow us to choose in the future if we want the legacy version. My entire team is having trouble with developing solely because of this, and it has halted our workflows. :confused:

As said in the title: it’s a Studio Beta, so at this time you can turn it off. It would help to give specific examples of the issues you’re running into when this rolls out entirely though!

Even when turned off, it still effects my friends. It doesn’t turn off when ticked. :frowning:

1 Like

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Would be nice if you could customize the osnap in it, kinda like in autocad. It could help with the osnap sometimes snapping into weird places if you could customize where it snaps. I do indeed like this update even if so many people dislike it.

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In my opinion, this needs to be rethought. At least in my case, and with a few other developers I’ve talked to, no amount of poking, prodding, disabling, restarting, etc. can disable it, and many of the features are hinderances to my workflow. More customization needs to be built into this; and while I get it’s a beta, I have no idea why it was ever enabled on my end and cannot be disabled ( yes, I’m not on the beta branch, it’s off on the page too). It almost feels that it’s not accidental, and that it’s being preemptively enabled on some users, which is a practice I think should not continue if it ever was intentional.

I do see a practical application for a lot of these features, so I’m not saying remove the option to have it; but please at the very least consider letting users revert these changes in respect to things such as dragging over meshes, the various rulers ( not just the surface rulers ), the tilt animations, the hotkeys without needing to poke at the already finicky keybinding page, pressing shift disabling increment snapping, and the various snapping features. There are still use cases for the old ways!

Not intentional BTW. What’s going on is that the Improved Attachment Tool beta enables the Dragger QoL, and that beta is enabled for devs enrolled in the Beta Channel. If you disable both it will be off, I didn’t think of that interaction ahead of time. But either way, the beta is going away sooner rather than later.

If you want changes you have to be more specific about how workflows are negatively impacted rather than just that they are.

This is cool and all, but I find it bothersome I need to hold down shift to turn snapping off, maybe a way to reverse this so it has snapping on when shift is held?