I’ve been working on this game that I’m calling “Dragon Blade” for the past 6+ months and as I get closer to release I’m finally ready to start showing some parts of it!
As the title says I was inspired by games like Breath of the Wild and Valheim. Some of the features already implemented are:
Fully customizable skinned-mesh player characters
3-stance melee system with combo support (sword+shield, 2 handed, spear)
Structure building
Terraforming
Climbing on objects and terrain
Bow and arrow
Horse riding
Weapon and tool crafting
Magnesis-like Object levitation ability
Fire element/flammable objects
Procedurally generated terrain (offline process)
Quest giver NPC and quest system
What do you think?
Let me know which of these features you’d be most interested in, both as a dev and as a player, and I can go into deeper detail into how they work
This, now this is what Roblox has needed for a long time. Just be seeing the screenshot you’ve provided I would play it right now.
The graphics look amazing and I love the low poly style you’ve gone with.
A few suggestions, add rocks here and there to break up the constant green grass. You may already have planned on doing this but add a few cottages and villages around the grass land to make it feel alive, and maybe even some wild animals.
I hope these suggestions help you and be sure to stay motivated, I can’t wait to play this!
Thanks for the feedback and encouragement! I will try to get at least an early access version available before too long (couple of months hopefully).
Yes I plan on adding a lot more detail content to the terrain generator such as rocks and dilapidated structures, and also I need to add the enemy camps (will be fighting goblins and orcs, no PvP for now)